Even when I'm not actively blogging you can see what's going on behind the scenes by visiting the Spaciblō commits page. I tend to provide human readable comments for each check-in so it's a good way to take the pulse of the project.
The last commit message was this:
"Changed the Obj to Geometry pipeline a bit, currently ignoring faces which have more than three points. Moved the authorization marking in the ground API forward, though it still is not hooked into the views. Sketched out how templates will provide their web app nature."
So, as you can see I'm working toward bringing a simple 3D renderer online by converting Obj data into the Spaciblō native Geometry model, which then emits JSON for transfer to the browser which hands it to WebGL.
The Ground API (the Django app which provides the RESTful API for the various models and plain python objects of the project) is coming along, and now I've sketched out code which defines how developers can mark up models with access and authentication information.
Finally, I'm thinking a bit about how to test Thesis 1 on the front page of the Spaciblō wiki, which talks about how things in spaces are actually full fledged web apps with RESTful APIs and HTML UIs. So in that last commit I sketched out how the example templates might include that app nature using Django patterns.
If any of this sounds interesting, you may be interested in the Spaciblō issues list, which lists all of the various pieces of work which remain in the project.